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我爱我爱色 随着《黑据说:悟空》学英语

发布日期:2024-12-23 00:11    点击次数:125

我爱我爱色 随着《黑据说:悟空》学英语

#西席爆款制造机#我爱我爱色

《黑据说:悟空》赢得TGA2024年度最好游戏行动大奖,天然无缘年度最好游戏将,有点缺憾但依然惊艳,因为在《黑据说》之前,还莫得中国竖立的游戏赢得过最高奖项的提名,该奖项每每颁发给需要宽阔的本领和财富插足的3A游戏。

底下咱们就来学几个关系的短语,哪怕你不是游戏玩家,但关于这个游戏的信息你照旧值得把它娇傲地先容给你的番邦一又友的。

1,《黑据说:悟空》:Black Myth: Wukong

2,Game of the Year at The Games Awards (TGA) 2024:2024年度TGA最好游戏奖

得知这一音问之后,许多玩家们暗示不屈,因为《黑据说:悟空》它照实创造了遗址,刷新了记载。

Black Myth recorded sales of more

than 10 million copies less than four

days after release, and sold more than

20 million units in its first month.

av网站

《黑据说》在刊行后不到四天就售出了1000多万份,快播伦理电影第一个月的销量就当先了2000万份。

而比较之下,赢得今年度最好游戏奖的日本的《世界机器东谈主》的销量可就“相形失色”了,索尼暗示,舍弃11月3日,《世界机器东谈主》在气独家平台〉PlayStation 5上一售出150万份,距发布已近两个月(Sony said Astro Bot sold 1.5 million

copies on its exclusive platform

PlayStation 5 as of November 3,

nearly two months after its release.)。这也难怪中国玩家暗示不屈。

不外,这评奖圭臬确切不是由咱们老庶民的心声所决定的,TGA winners are not

determined by sales, rather, by a

blended voting jury of over 100 global

media and influencer outlets, who are

given a 90 per cent weighting, and the

rest from fans。(TGA获奖者不是由销量决定的,而是由当先100个公共媒体和影响力机构构成的夹杂投票评审团决定,评审团占90%,其余的权重来自粉丝。)

黑据说规划说明东谈主江柏村发表获奖感言时暗示,“由衷感谢每一位玩家。是你们吧这个源于东方据说的灵敏和勇气的故事带到了这个舞台上。”(Jiang Baicun, the

game's head designer, said during his

acceptance speech that he gave

"heartfelt thanks to every player".

"It's you who brought the tale of

wisdom and courage rooted in eastern

mythology to life on this stage," said

Jiang, who was accompanied on

stage by Daniel Wu, co-founder of the

studio's early investor Hero Games.)

不论若何样,就像一位来自上海的游戏玩家所说的,“它还是站在了公共舞台上,销量和玩家投票还是说明了一切。”

"The sales volume and player votes

speak for themselves."我爱我爱色